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nn::gfx::ShaderInfoData struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/gfx_ShaderInfoData.h>

Contents

  • Reference
    • Derived classes
    • Public types
    • Public variables

Derived classes

template<class TData>
class DataContainer

Public types

enum (anonymous) { Flag_SeparationEnable, Flag_ResShader }

Public variables

nn::util::BitPack8 flags
Bit8 codeType
Bit8 sourceFormat
char reserved2
Bit32 binaryFormat
detail::Ptr<const void> pVertexShaderCode
detail::Ptr<const void> pHullShaderCode
detail::Ptr<const void> pDomainShaderCode
detail::Ptr<const void> pGeometryShaderCode
detail::Ptr<const void> pPixelShaderCode
detail::Ptr<const void> pComputeShaderCode
char reserved
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