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nn::gfx::TextureInfoData struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/gfx_TextureInfoData.h>

Contents

  • Reference
    • Derived classes
    • Public types
    • Public variables

Derived classes

template<class TData>
class DataContainer

Public types

enum Flag { Flag_SpecifyTextureLayout, Flag_SparseBinding, Flag_SparseResidency }

Public variables

nn::util::BitPack8 flags
Bit8 imageStorageDimension
Bit16 tileMode
uint16_t swizzle
uint16_t mipCount
uint16_t multisampleCount
char reserved2
Bit32 imageFormat
Bit32 gpuAccessFlags
uint32_t width
uint32_t height
uint32_t depth
uint32_t arrayLength
char textureLayout
char reserved
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