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sead::ResourceMgr::LoadArg struct
#include </OdysseyDecomp/lib/sead/include/resource/seadResourceMgr.h>

Contents

  • Reference
    • Public variables

Public variables

SafeString path
Heap* instance_heap
Heap* load_data_heap
s32 instance_alignment
s32 load_data_alignment
u8* load_data_buffer
u32 load_data_buffer_size
s32 load_data_buffer_alignment
ResourceFactory* factory
FileDevice* device
u32 div_size
bool assert_on_alloc_fail
bool* has_tried_create_with_decomp
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