| 1 | /** |
| 2 | * @file ResFile.h |
| 3 | * @brief Resource file for models. |
| 4 | */ |
| 5 | |
| 6 | #pragma once |
| 7 | |
| 8 | #include <nn/gfx/gfx_Types.h> |
| 9 | #include <nn/types.h> |
| 10 | #include <nn/util.h> |
| 11 | #include <nn/util/util_BinaryFormat.h> |
| 12 | |
| 13 | namespace nn { |
| 14 | |
| 15 | namespace gfx { |
| 16 | template <typename T> |
| 17 | class TDevice; |
| 18 | } |
| 19 | |
| 20 | namespace g3d { |
| 21 | class ResModel; |
| 22 | class ResMaterialAnim; |
| 23 | class ResShapeAnim; |
| 24 | class ResSceneAnim; |
| 25 | typedef void* TextureRef; |
| 26 | |
| 27 | class ResFile : public nn::util::BinaryFileHeader { |
| 28 | public: |
| 29 | static bool IsValid(void const* modelSrc); |
| 30 | void Relocate(); |
| 31 | void Unrelocate(); |
| 32 | static nn::g3d::ResFile* ResCast(void*); |
| 33 | s32 BindTexture(nn::g3d::TextureRef (*ref)(char const*, void*), void*); |
| 34 | void ReleaseTexture(); |
| 35 | void Setup(gfx::Device*); |
| 36 | void Setup(gfx::Device*, gfx::MemoryPool*, s64, u64); |
| 37 | void Cleanup(gfx::Device*); |
| 38 | void Reset(); |
| 39 | |
| 40 | u64 mFileNameLength; // _20 |
| 41 | nn::g3d::ResModel* mModels; // _28 |
| 42 | u64 mModelDictOffset; // _30 |
| 43 | u64 mSkeleAnimOffset; // _38 |
| 44 | u64 mSkeleAnimDictOffset; // _40 |
| 45 | nn::g3d::ResMaterialAnim* mMatAnims; // _48 |
| 46 | u64 mMatAnimsDictOffset; // _50 |
| 47 | u64 mBoneVisiOffset; // _58 |
| 48 | u64 mBoneVisiDictOffset; // _60 |
| 49 | nn::g3d::ResShapeAnim* mShapeAnims; // _68 |
| 50 | u64 mShapeAnimDictOffset; // _70 |
| 51 | nn::g3d::ResSceneAnim* mSceneAnims; // _78 |
| 52 | u64 mSceneAnimDictOffset; // _80 |
| 53 | u64 mMemoryPool; // _88 |
| 54 | u64 mBufferSection; // _90 |
| 55 | u64 mEmbeddedFilesOffset; // _98 |
| 56 | u64 mEmbeddedFilesDictOffset; // _A0 |
| 57 | u64 mPadding; // _A8 |
| 58 | u64 mStrTableOffset; // _B0 |
| 59 | u32 mStrTableSize; // _B8 |
| 60 | u16 mModelCount; // _BC |
| 61 | u16 mSkeleAnimCount; // _BE |
| 62 | u16 mMatAnimCount; // _C0 |
| 63 | u16 mBoneAnimCount; // _C2 |
| 64 | u16 mShapeAnimCount; // _C4 |
| 65 | u16 mSceneAnimCount; // _C6 |
| 66 | u16 mExternalFileCount; // _C8 |
| 67 | u8 mPad[0x6]; // _CA |
| 68 | }; |
| 69 | } // namespace g3d |
| 70 | } // namespace nn |
| 71 | |