| 1 | #pragma once |
| 2 | |
| 3 | #include <nn/gfx/detail/gfx_DataContainer.h> |
| 4 | #include <nn/gfx/gfx_CommandBufferData-api.nvn.8.h> |
| 5 | #include <nn/gfx/gfx_Common.h> |
| 6 | #include <nn/gfx/gfx_Enum.h> |
| 7 | |
| 8 | namespace nn::gfx { |
| 9 | |
| 10 | class CommandBufferInfo; |
| 11 | class GpuAddress; |
| 12 | class TextureSubresource; |
| 13 | class TextureCopyRegion; |
| 14 | class BufferTextureCopyRegion; |
| 15 | class TextureArrayRange; |
| 16 | class TextureSubresourceRange; |
| 17 | class DescriptorSlot; |
| 18 | class ViewportStateInfo; |
| 19 | class ScissorStateInfo; |
| 20 | |
| 21 | namespace detail { |
| 22 | |
| 23 | template <> |
| 24 | class CommandBufferImpl<ApiVariationNvn8> |
| 25 | : public DataContainer<CommandBufferImplData<ApiVariationNvn8>> { |
| 26 | NN_NO_COPY(CommandBufferImpl); |
| 27 | |
| 28 | public: |
| 29 | typedef CommandBufferInfo InfoType; |
| 30 | |
| 31 | typedef void (*OutOfMemoryEventCallback)(TCommandBuffer<ApiVariationNvn8>*, |
| 32 | const OutOfMemoryEventArg&); |
| 33 | |
| 34 | static size_t GetCommandMemoryAlignment(DeviceImpl<ApiVariationNvn8>*); |
| 35 | static size_t GetControlMemoryAlignment(DeviceImpl<ApiVariationNvn8>*); |
| 36 | |
| 37 | CommandBufferImpl(); |
| 38 | ~CommandBufferImpl(); |
| 39 | |
| 40 | void Initialize(DeviceImpl<ApiVariationNvn8>*, const InfoType&); |
| 41 | void Finalize(DeviceImpl<ApiVariationNvn8>*); |
| 42 | |
| 43 | void AddCommandMemory(MemoryPoolImpl<ApiVariationNvn8>*, ptrdiff_t, size_t); |
| 44 | void AddControlMemory(void*, size_t); |
| 45 | |
| 46 | void SetOutOfCommandMemoryEventCallback(OutOfMemoryEventCallback); |
| 47 | void SetOutOfControlMemoryEventCallback(OutOfMemoryEventCallback); |
| 48 | |
| 49 | void Reset(); |
| 50 | void Begin(); |
| 51 | void End(); |
| 52 | void Dispatch(int, int, int); |
| 53 | |
| 54 | void Draw(PrimitiveTopology, int, int); |
| 55 | void Draw(PrimitiveTopology, int, int, int, int); |
| 56 | void DrawIndexed(PrimitiveTopology, IndexFormat, const GpuAddress&, int, int); |
| 57 | void DrawIndexed(PrimitiveTopology, IndexFormat, const GpuAddress&, int, int, int, int); |
| 58 | void DispatchIndirect(const GpuAddress&); |
| 59 | void DrawIndirect(PrimitiveTopology, const GpuAddress&); |
| 60 | void DrawIndexedIndirect(PrimitiveTopology, IndexFormat, const GpuAddress&, const GpuAddress&); |
| 61 | |
| 62 | void SetPipeline(const PipelineImpl<ApiVariationNvn8>*); |
| 63 | void SetRenderTargets(int, const ColorTargetViewImpl<ApiVariationNvn8>* const*, |
| 64 | const DepthStencilViewImpl<ApiVariationNvn8>*); |
| 65 | void SetVertexBuffer(int, const GpuAddress&, ptrdiff_t, size_t); |
| 66 | void SetViewportScissorState(const ViewportScissorStateImpl<ApiVariationNvn8>*); |
| 67 | |
| 68 | void CopyBuffer(BufferImpl<ApiVariationNvn8>*, ptrdiff_t, const BufferImpl<ApiVariationNvn8>*, |
| 69 | ptrdiff_t, size_t); |
| 70 | void CopyImage(TextureImpl<ApiVariationNvn8>*, const TextureSubresource&, int, int, int, |
| 71 | const TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&); |
| 72 | void CopyBufferToImage(TextureImpl<ApiVariationNvn8>*, const BufferImpl<ApiVariationNvn8>*, |
| 73 | const BufferTextureCopyRegion&); |
| 74 | void CopyBufferToImage(TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&, |
| 75 | const BufferImpl<ApiVariationNvn8>*, ptrdiff_t); |
| 76 | void CopyImageToBuffer(BufferImpl<ApiVariationNvn8>*, const TextureImpl<ApiVariationNvn8>*, |
| 77 | const BufferTextureCopyRegion&); |
| 78 | void CopyImageToBuffer(BufferImpl<ApiVariationNvn8>*, ptrdiff_t, |
| 79 | const TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&); |
| 80 | void BlitImage(TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&, |
| 81 | const TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&, int); |
| 82 | void ClearBuffer(BufferImpl<ApiVariationNvn8>*, ptrdiff_t, size_t, uint32_t); |
| 83 | void ClearColor(ColorTargetViewImpl<ApiVariationNvn8>*, float, float, float, float, |
| 84 | const TextureArrayRange*); |
| 85 | void ClearColorTarget(ColorTargetViewImpl<ApiVariationNvn8>*, const ClearColorValue&, |
| 86 | const TextureArrayRange*); |
| 87 | void ClearDepthStencil(DepthStencilViewImpl<ApiVariationNvn8>*, float, int, |
| 88 | DepthStencilClearMode, const TextureArrayRange*); |
| 89 | |
| 90 | void Resolve(TextureImpl<ApiVariationNvn8>*, int, int, |
| 91 | const ColorTargetViewImpl<ApiVariationNvn8>*, const TextureArrayRange*); |
| 92 | void FlushMemory(int); |
| 93 | void InvalidateMemory(int); |
| 94 | |
| 95 | void CallCommandBuffer(const CommandBufferImpl<ApiVariationNvn8>*); |
| 96 | void CopyCommandBuffer(const CommandBufferImpl<ApiVariationNvn8>*); |
| 97 | |
| 98 | void SetBufferStateTransition(BufferImpl<ApiVariationNvn8>*, int, int, int, int); |
| 99 | void SetTextureStateTransition(TextureImpl<ApiVariationNvn8>*, const TextureSubresourceRange*, |
| 100 | int, int, int, int); |
| 101 | void SetDescriptorPool(const DescriptorPoolImpl<ApiVariationNvn8>*); |
| 102 | void SetRootSignature(PipelineType, RootSignatureImpl<ApiVariationNvn8>*); |
| 103 | void SetRootBufferDescriptorTable(PipelineType, int, const DescriptorSlot&); |
| 104 | void SetRootTextureAndSamplerDescriptorTable(PipelineType, int, const DescriptorSlot&, |
| 105 | const DescriptorSlot&); |
| 106 | void SetRootConstantBuffer(PipelineType, int, const GpuAddress&, size_t); |
| 107 | void SetRootUnorderedAccessBuffer(PipelineType, int, const GpuAddress&, size_t); |
| 108 | void SetRootTextureAndSampler(PipelineType, int, const TextureViewImpl<ApiVariationNvn8>*, |
| 109 | const SamplerImpl<ApiVariationNvn8>*); |
| 110 | |
| 111 | void BeginQuery(QueryTarget); |
| 112 | void EndQuery(const GpuAddress&, QueryTarget); |
| 113 | void WriteTimestamp(const GpuAddress&); |
| 114 | |
| 115 | void SetDepthBounds(float, float); |
| 116 | void SetLineWidth(float); |
| 117 | void SetViewports(int, int, const ViewportStateInfo*); |
| 118 | void SetScissors(int, int, const ScissorStateInfo*); |
| 119 | |
| 120 | void SetConstantBuffer(int, ShaderStage, const DescriptorSlot&); |
| 121 | void SetUnorderedAccessBuffer(int, ShaderStage, const DescriptorSlot&); |
| 122 | void SetTextureAndSampler(int, ShaderStage, const DescriptorSlot&, const DescriptorSlot&); |
| 123 | void SetTexture(int, ShaderStage, const DescriptorSlot&); |
| 124 | void SetImage(int, ShaderStage, const DescriptorSlot&); |
| 125 | |
| 126 | void SetConstantBuffer(int, ShaderStage, const GpuAddress&, size_t); |
| 127 | void SetUnorderedAccessBuffer(int, ShaderStage, const GpuAddress&, size_t); |
| 128 | void SetTextureAndSampler(int, ShaderStage, const TextureViewImpl<ApiVariationNvn8>*, |
| 129 | const SamplerImpl<ApiVariationNvn8>*); |
| 130 | void SetImage(int, ShaderStage, const TextureViewImpl<ApiVariationNvn8>*); |
| 131 | |
| 132 | void SetShader(const ShaderImpl<ApiVariationNvn8>*, int); |
| 133 | void SetRasterizerState(const RasterizerStateImpl<ApiVariationNvn8>*); |
| 134 | void SetBlendState(const BlendStateImpl<ApiVariationNvn8>*); |
| 135 | void SetDepthStencilState(const DepthStencilStateImpl<ApiVariationNvn8>*); |
| 136 | void SetVertexState(const VertexStateImpl<ApiVariationNvn8>*); |
| 137 | void SetTessellationState(const TessellationStateImpl<ApiVariationNvn8>*); |
| 138 | }; |
| 139 | |
| 140 | } // namespace detail |
| 141 | |
| 142 | } // namespace nn::gfx |
| 143 | |