1#pragma once
2
3#include <nn/gfx/detail/gfx_Misc.h>
4#include <nn/nn_BitTypes.h>
5
6namespace nn::gfx {
7
8struct BufferInfoData {
9 uint32_t size;
10 Bit32 gpuAccessFlag;
11 char reserved[8];
12};
13
14struct BufferTextureViewInfoData {
15 Bit32 format;
16 uint32_t offset;
17 uint32_t size;
18 char reserved2[4];
19 detail::Ptr<const void> pBuffer;
20 char reserved[8];
21};
22
23} // namespace nn::gfx