| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <nn/gfx/detail/gfx_DataContainer.h> |
| 4 | #include <nn/gfx/gfx_Common.h> |
| 5 | #include <nn/gfx/gfx_ResShaderData.h> |
| 6 | #include <nn/util/AccessorBase.h> |
| 7 | #include <nn/util/util_BinaryFormat.h> |
| 8 | |
| 9 | namespace nn::gfx { |
| 10 | |
| 11 | class ShaderInfo; |
| 12 | |
| 13 | class ResShaderProgram : public nn::util::AccessorBase<ResShaderProgramData> { |
| 14 | NN_NO_COPY(ResShaderProgram); |
| 15 | |
| 16 | public: |
| 17 | static ResShaderProgram* ToAccessor(value_type*); |
| 18 | static ResShaderProgram& ToAccessor(value_type&); |
| 19 | |
| 20 | static const ResShaderProgram* ToAccessor(const value_type* pData) { |
| 21 | return static_cast<const ResShaderProgram*>(pData); |
| 22 | } |
| 23 | |
| 24 | static const ResShaderProgram& ToAccessor(const value_type&); |
| 25 | |
| 26 | ShaderInfo* GetShaderInfo() { return DataToAccessor(data&: info); } |
| 27 | const ShaderInfo* GetShaderInfo() const { return DataToAccessor(data: info); } |
| 28 | detail::Caster<void> GetShader(); |
| 29 | detail::Caster<const void> GetShader() const; |
| 30 | const nngfxToolShaderCompilerShaderReflection* GetShaderCompilerReflection() const; |
| 31 | }; |
| 32 | |
| 33 | class ResShaderVariation : public nn::util::AccessorBase<ResShaderVariationData> { |
| 34 | NN_NO_COPY(ResShaderVariation); |
| 35 | |
| 36 | public: |
| 37 | static ResShaderVariation* ToAccessor(value_type* pData) { |
| 38 | return static_cast<ResShaderVariation*>(pData); |
| 39 | } |
| 40 | |
| 41 | static ResShaderVariation& ToAccessor(value_type&); |
| 42 | |
| 43 | static const ResShaderVariation* ToAccessor(const value_type* pData) { |
| 44 | return static_cast<const ResShaderVariation*>(pData); |
| 45 | } |
| 46 | |
| 47 | static const ResShaderVariation& ToAccessor(const value_type&); |
| 48 | |
| 49 | ResShaderProgram* GetResShaderProgram(ShaderCodeType codeType) { |
| 50 | return const_cast<ResShaderProgram*>( |
| 51 | static_cast<const ResShaderVariation*>(this)->GetResShaderProgram(codeType)); |
| 52 | } |
| 53 | |
| 54 | const ResShaderProgram* GetResShaderProgram(ShaderCodeType codeType) const { |
| 55 | static const nn::util::BinTPtr<ResShaderProgramData> ResShaderVariationData::* |
| 56 | s_pResShaderProgramDataTable[] = { |
| 57 | &ResShaderVariationData::pBinaryProgram, |
| 58 | &ResShaderVariationData::pIntermediateLanguageProgram, |
| 59 | &ResShaderVariationData::pSourceProgram, |
| 60 | nullptr, |
| 61 | }; |
| 62 | |
| 63 | return ResShaderProgram::ToAccessor(pData: (this->*s_pResShaderProgramDataTable[codeType]).Get()); |
| 64 | } |
| 65 | }; |
| 66 | |
| 67 | class ResShaderContainer : public nn::util::AccessorBase<ResShaderContainerData> { |
| 68 | NN_NO_COPY(ResShaderContainer); |
| 69 | |
| 70 | public: |
| 71 | static const int Signature = 0x63737267; // ?? |
| 72 | |
| 73 | static ResShaderContainer* ToAccessor(value_type*); |
| 74 | static ResShaderContainer& ToAccessor(value_type&); |
| 75 | |
| 76 | static const ResShaderContainer* ToAccessor(const value_type* pData) { |
| 77 | return static_cast<const ResShaderContainer*>(pData); |
| 78 | } |
| 79 | |
| 80 | static const ResShaderContainer& ToAccessor(const value_type&); |
| 81 | |
| 82 | ResShaderProgram* GetResShaderProgram(int); |
| 83 | const ResShaderProgram* GetResShaderProgram(int) const; |
| 84 | |
| 85 | ResShaderVariation* GetResShaderVariation(int index) { |
| 86 | return ResShaderVariation::ToAccessor(pData: pShaderVariationArray.Get() + index); |
| 87 | } |
| 88 | |
| 89 | const ResShaderVariation* GetResShaderVariation(int index) const { |
| 90 | return ResShaderVariation::ToAccessor(pData: pShaderVariationArray.Get() + index); |
| 91 | } |
| 92 | |
| 93 | int GetShaderVariationCount() const { return shaderVariationCount; } |
| 94 | }; |
| 95 | |
| 96 | class ResShaderFile : public nn::util::AccessorBase<ResShaderFileData> { |
| 97 | NN_NO_COPY(ResShaderFile); |
| 98 | |
| 99 | public: |
| 100 | static const int64_t Signature = 0x48534E42; // ?? |
| 101 | static const int MajorVersion = 2; |
| 102 | static const int MinorVersion = 1; |
| 103 | static const int MicroVersion = 5; |
| 104 | |
| 105 | static size_t GetMaxFileAlignment(); |
| 106 | |
| 107 | static ResShaderFile* ToAccessor(value_type* pData) { |
| 108 | return static_cast<ResShaderFile*>(pData); |
| 109 | } |
| 110 | |
| 111 | static ResShaderFile& ToAccessor(value_type& data) { return static_cast<ResShaderFile&>(data); } |
| 112 | |
| 113 | static const ResShaderFile* ToAccessor(const value_type*); |
| 114 | static const ResShaderFile& ToAccessor(const value_type&); |
| 115 | static bool IsValid(const void*); |
| 116 | static ResShaderFile* ResCast(void*); |
| 117 | |
| 118 | ResShaderContainer* GetShaderContainer(); |
| 119 | const ResShaderContainer* GetShaderContainer() const { |
| 120 | return ResShaderContainer::ToAccessor( |
| 121 | pData: reinterpret_cast<const ResShaderContainerData*>(fileHeader.GetFirstBlock())); |
| 122 | } |
| 123 | |
| 124 | nn::util::BinaryFileHeader* GetBinaryFileHeader() { return &fileHeader; } |
| 125 | const nn::util::BinaryFileHeader* GetBinaryFileHeader() const { return &fileHeader; } |
| 126 | }; |
| 127 | } // namespace nn::gfx |