| 1 | #pragma once |
| 2 | |
| 3 | #include <nn/gfx/detail/gfx_Misc.h> |
| 4 | #include <nn/nn_BitTypes.h> |
| 5 | #include <nn/util/util_BitPack.h> |
| 6 | |
| 7 | namespace nn::gfx { |
| 8 | |
| 9 | struct ShaderInfoData { |
| 10 | enum { Flag_SeparationEnable, Flag_ResShader }; |
| 11 | |
| 12 | nn::util::BitPack8 flags; |
| 13 | Bit8 codeType; |
| 14 | Bit8 sourceFormat; |
| 15 | char reserved2; |
| 16 | Bit32 binaryFormat; |
| 17 | detail::Ptr<const void> pVertexShaderCode; |
| 18 | detail::Ptr<const void> pHullShaderCode; |
| 19 | detail::Ptr<const void> pDomainShaderCode; |
| 20 | detail::Ptr<const void> pGeometryShaderCode; |
| 21 | detail::Ptr<const void> pPixelShaderCode; |
| 22 | detail::Ptr<const void> pComputeShaderCode; |
| 23 | char reserved[40]; |
| 24 | }; |
| 25 | |
| 26 | struct ShaderCode { |
| 27 | uint32_t codeSize; |
| 28 | uint32_t decompressedCodeSize; |
| 29 | detail::Ptr<const void> pCode; |
| 30 | char reserved[16]; |
| 31 | }; |
| 32 | |
| 33 | } // namespace nn::gfx |