| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "common/aglResCommon.h" |
| 4 | |
| 5 | namespace agl { |
| 6 | |
| 7 | struct ResShaderVariationData { |
| 8 | u32 mSize; |
| 9 | u32 mNameLen; |
| 10 | s32 mValueNum; |
| 11 | u32 mIDLen; |
| 12 | // char name[]; |
| 13 | }; |
| 14 | static_assert(sizeof(ResShaderVariationData) == 0x10, "agl::ResShaderVariationData size mismatch"); |
| 15 | |
| 16 | class ResShaderVariation : public ResCommon<ResShaderVariationData> { |
| 17 | public: |
| 18 | using ResCommon::ResCommon; |
| 19 | |
| 20 | const char* getName() const { return (const char*)(ptr() + 1); } |
| 21 | |
| 22 | const char* getID() const; |
| 23 | const char* getValue(s32 index) const; |
| 24 | }; |
| 25 | |
| 26 | using ResShaderVariationArray = ResArray<ResShaderVariation>; |
| 27 | |
| 28 | using ResShaderVariationArrayData = ResShaderVariationArray::DataType; |
| 29 | static_assert(sizeof(ResShaderVariationArrayData) == 8, |
| 30 | "agl::ResShaderVariationArrayData size mismatch"); |
| 31 | |
| 32 | } // namespace agl |
| 33 |