| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace agl { |
| 6 | |
| 7 | class Shader { |
| 8 | public: |
| 9 | Shader(); |
| 10 | |
| 11 | virtual ~Shader(); |
| 12 | |
| 13 | virtual s32 getShaderType() const = 0; |
| 14 | virtual s32 getShaderMode() const; |
| 15 | virtual s32 getRingItemSize() const; |
| 16 | |
| 17 | void setBinary(const void* shaderBinary); |
| 18 | |
| 19 | private: |
| 20 | void* mShaderBinary; // _8 |
| 21 | void* _10; |
| 22 | void* _18; |
| 23 | }; |
| 24 | |
| 25 | class VertexShader : public Shader { |
| 26 | public: |
| 27 | virtual ~VertexShader(); |
| 28 | |
| 29 | s32 getShaderType() const override; |
| 30 | }; |
| 31 | |
| 32 | class FragmentShader : public Shader { |
| 33 | public: |
| 34 | virtual ~FragmentShader(); |
| 35 | |
| 36 | s32 getShaderType() const override; |
| 37 | }; |
| 38 | |
| 39 | class GeometryShader : public Shader { |
| 40 | public: |
| 41 | virtual ~GeometryShader(); |
| 42 | |
| 43 | s32 getShaderType() const override; |
| 44 | }; |
| 45 | |
| 46 | class ComputeShader : public Shader { |
| 47 | public: |
| 48 | virtual ~ComputeShader(); |
| 49 | |
| 50 | s32 getShaderType() const override; |
| 51 | }; |
| 52 | |
| 53 | } // namespace agl |
| 54 | |