| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace agl { |
| 6 | |
| 7 | // No idea which headers these are actually supposed to go in |
| 8 | |
| 9 | enum ShaderType { |
| 10 | cShaderType_Vertex, |
| 11 | cShaderType_Fragment, |
| 12 | cShaderType_Geometry, |
| 13 | #ifdef SWITCH |
| 14 | cShaderType_Compute, |
| 15 | #endif |
| 16 | cShaderType_Num |
| 17 | }; |
| 18 | |
| 19 | enum ShaderSymbolType { |
| 20 | cShaderSymbolType_Uniform, |
| 21 | cShaderSymbolType_UniformBlock, |
| 22 | cShaderSymbolType_Sampler, |
| 23 | cShaderSymbolType_Attribute, |
| 24 | cShaderSymbolType_Num, |
| 25 | }; |
| 26 | |
| 27 | enum ShaderMode { |
| 28 | cShaderMode_UniformRegister, |
| 29 | cShaderMode_UniformBlock, |
| 30 | cShaderMode_GeometryShader, |
| 31 | cShaderMode_Invalid |
| 32 | }; |
| 33 | |
| 34 | } // namespace agl |
| 35 | |