| 1 | #pragma once |
| 2 | |
| 3 | #include <nvn/nvn.h> |
| 4 | #include <basis/seadTypes.h> |
| 5 | |
| 6 | namespace agl::driver { |
| 7 | |
| 8 | class NVNtexture_ { |
| 9 | public: |
| 10 | NVNtexture_(); |
| 11 | NVNtexture_(const NVNtexture_& other); |
| 12 | ~NVNtexture_(); |
| 13 | |
| 14 | void releaseTexture(); |
| 15 | void updateTexId_(s32 newID); |
| 16 | NVNtexture_ operator=(const NVNtexture_& other); |
| 17 | bool registerTexture(const NVNtexture*, const NVNtextureView*, const char*, bool); |
| 18 | |
| 19 | void setReference_() const; |
| 20 | |
| 21 | private: |
| 22 | NVNtexture mTexture; |
| 23 | s32 mTextureID; |
| 24 | u8 _c4; |
| 25 | u8 _c5; |
| 26 | u8 _c6; |
| 27 | u8 _c7; |
| 28 | }; |
| 29 | |
| 30 | } // namespace agl::driver |
| 31 | |