| 1 | #include "Library/Area/AreaShapeInfinite.h" |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | |
| 5 | AreaShapeInfinite::AreaShapeInfinite() {} |
| 6 | |
| 7 | bool AreaShapeInfinite::isInVolume(const sead::Vector3f&) const { |
| 8 | return true; |
| 9 | } |
| 10 | |
| 11 | bool AreaShapeInfinite::isInVolumeOffset(const sead::Vector3f&, f32) const { |
| 12 | return true; |
| 13 | } |
| 14 | |
| 15 | bool AreaShapeInfinite::calcNearestEdgePoint(sead::Vector3f*, const sead::Vector3f&) const { |
| 16 | return false; |
| 17 | } |
| 18 | |
| 19 | bool AreaShapeInfinite::checkArrowCollision(sead::Vector3f*, sead::Vector3f*, const sead::Vector3f&, |
| 20 | const sead::Vector3f&) const { |
| 21 | return false; |
| 22 | } |
| 23 | |
| 24 | bool AreaShapeInfinite::calcLocalBoundingBox(sead::BoundBox3f*) const { |
| 25 | return false; |
| 26 | } |
| 27 | |
| 28 | } // namespace al |
| 29 |