| 1 | #include "Library/Area/AreaShapeOval.h" |
| 2 | |
| 3 | #include <math/seadMathCalcCommon.h> |
| 4 | |
| 5 | #include "Library/Math/MathUtil.h" |
| 6 | |
| 7 | namespace al { |
| 8 | |
| 9 | AreaShapeOval::AreaShapeOval() {} |
| 10 | |
| 11 | bool AreaShapeOval::isInVolume(const sead::Vector3f& trans) const { |
| 12 | sead::Vector3f localPos = sead::Vector3f::zero; |
| 13 | calcLocalPos(localPos: &localPos, trans); |
| 14 | |
| 15 | return localPos.squaredLength() <= sead::Mathf::square(t: 500.0f); |
| 16 | } |
| 17 | |
| 18 | bool AreaShapeOval::isInVolumeOffset(const sead::Vector3f& trans, f32 offset) const { |
| 19 | sead::Vector3f scale = getScale(); |
| 20 | |
| 21 | // has to be this way around to match |
| 22 | if (scale.x == scale.y && scale.y == scale.z) { |
| 23 | sead::Vector3f baseTrans; |
| 24 | calcTrans(trans: &baseTrans); |
| 25 | sead::Vector3f offsetTrans = trans - baseTrans; |
| 26 | f32 radius = scale.x * 500.0f + offset; |
| 27 | |
| 28 | return offsetTrans.squaredLength() <= sead::Mathf::square(t: radius); |
| 29 | } |
| 30 | |
| 31 | return false; |
| 32 | } |
| 33 | |
| 34 | bool AreaShapeOval::calcNearestEdgePoint(sead::Vector3f* edgePoint, |
| 35 | const sead::Vector3f& trans) const { |
| 36 | sead::Vector3f localPos = sead::Vector3f::zero; |
| 37 | calcLocalPos(localPos: &localPos, trans); |
| 38 | f32 length = localPos.length(); |
| 39 | |
| 40 | if (length > 0.0f) |
| 41 | localPos *= 500.0f / length; |
| 42 | |
| 43 | calcWorldPos(worldPos: edgePoint, trans: localPos); |
| 44 | return true; |
| 45 | } |
| 46 | |
| 47 | bool AreaShapeOval::checkArrowCollision(sead::Vector3f* a2, sead::Vector3f* a3, |
| 48 | const sead::Vector3f& a4, const sead::Vector3f& a5) const { |
| 49 | sead::Vector3f localA4 = sead::Vector3f::zero; |
| 50 | calcLocalPos(localPos: &localA4, trans: a4); |
| 51 | sead::Vector3f localA5 = sead::Vector3f::zero; |
| 52 | calcLocalPos(localPos: &localA5, trans: a5); |
| 53 | |
| 54 | sead::Vector3f tmp1 = {0, 0, 0}; |
| 55 | sead::Vector3f tmp2 = {0, 0, 0}; |
| 56 | calcWorldPos(worldPos: &tmp1, trans: localA4); |
| 57 | calcWorldPos(worldPos: &tmp2, trans: localA5); |
| 58 | |
| 59 | if (!checkHitSegmentSphere(sead::Vector3f::zero, localA4, localA5, 500.0f, a3, a2)) |
| 60 | return false; |
| 61 | |
| 62 | calcWorldPos(worldPos: a2, trans: *a2); |
| 63 | calcWorldDir(worldDir: a3, trans: *a3); |
| 64 | *a3 *= (-1); |
| 65 | return true; |
| 66 | } |
| 67 | |
| 68 | } // namespace al |
| 69 | |