| 1 | #include "Library/Area/SwitchAreaTargetInfo.h" |
| 2 | |
| 3 | #include "Library/Camera/CameraUtil.h" |
| 4 | #include "Library/Player/PlayerUtil.h" |
| 5 | |
| 6 | namespace al { |
| 7 | SwitchAreaTargetInfo::SwitchAreaTargetInfo(s32 playerPositionCount, s32 cameraLookAtPositionSize) |
| 8 | : mPlayerTargetPositionSize(playerPositionCount), mPlayerPositionSize(playerPositionCount), |
| 9 | mCameraLookAtPositionSize(cameraLookAtPositionSize) { |
| 10 | mPlayerTargetPositions = new sead::Vector3f[mPlayerTargetPositionSize]; |
| 11 | mPlayerPositions = new sead::Vector3f[mPlayerPositionSize]; |
| 12 | mCameraLookAtPositions = new sead::Vector3f[mCameraLookAtPositionSize]; |
| 13 | } |
| 14 | |
| 15 | SwitchAreaTargetInfo::SwitchAreaTargetInfo(sead::Vector3f* playerPositions, s32 playerPositionCount) |
| 16 | : mPlayerTargetPositions(playerPositions), mPlayerTargetPositionCount(playerPositionCount), |
| 17 | mPlayerTargetPositionSize(playerPositionCount), mPlayerPositions(playerPositions), |
| 18 | mPlayerPositionCount(playerPositionCount), mPlayerPositionSize(playerPositionCount) {} |
| 19 | |
| 20 | void SwitchAreaTargetInfo::update(const PlayerHolder* playerHolder, |
| 21 | const SceneCameraInfo* sceneCameraInfo) { |
| 22 | mPlayerTargetPositionCount = 0; |
| 23 | mPlayerPositionCount = 0; |
| 24 | |
| 25 | s32 playerNumMax = getPlayerNumMax(playerHolder); |
| 26 | for (s32 i = 0; i < playerNumMax; i++) { |
| 27 | const sead::Vector3f& playerPos = getPlayerPos(playerHolder, i); |
| 28 | |
| 29 | mPlayerPositions[mPlayerPositionCount] = playerPos; |
| 30 | mPlayerPositionCount++; |
| 31 | |
| 32 | if (!isPlayerDead(playerHolder, i) && isPlayerAreaTarget(playerHolder, i)) { |
| 33 | mPlayerTargetPositions[mPlayerTargetPositionCount] = playerPos; |
| 34 | mPlayerTargetPositionCount++; |
| 35 | } |
| 36 | } |
| 37 | |
| 38 | mCameraLookAtPositions[0] = getCameraAt(info: sceneCameraInfo, viewIdx: 0); |
| 39 | mCameraLookAtPositionCount = 1; |
| 40 | } |
| 41 | } // namespace al |
| 42 | |