| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | #include <prim/seadSafeString.h> |
| 5 | |
| 6 | #include "Library/Camera/CameraSubTargetBase.h" |
| 7 | |
| 8 | namespace al { |
| 9 | class LiveActor; |
| 10 | |
| 11 | class ActorCameraSubTarget : public CameraSubTargetBase { |
| 12 | public: |
| 13 | ActorCameraSubTarget(const LiveActor* actor); |
| 14 | |
| 15 | const char* getTargetName() const override; |
| 16 | |
| 17 | void calcTrans(sead::Vector3f* trans) const override; |
| 18 | void calcSide(sead::Vector3f* side) const override; |
| 19 | void calcUp(sead::Vector3f* up) const override; |
| 20 | void calcFront(sead::Vector3f* front) const override; |
| 21 | void calcVelocity(sead::Vector3f* velocity) const override; |
| 22 | |
| 23 | const LiveActor* getActor() const { return mActor; } |
| 24 | |
| 25 | void setOffset(const sead::Vector3f* offset) { mOffset = offset; } |
| 26 | |
| 27 | private: |
| 28 | const LiveActor* mActor; |
| 29 | const sead::Vector3f* mOffset = nullptr; |
| 30 | }; |
| 31 | |
| 32 | static_assert(sizeof(ActorCameraSubTarget) == 0x28); |
| 33 | |
| 34 | class ActorBackAroundCameraSubTarget : public ActorCameraSubTarget { |
| 35 | public: |
| 36 | ActorBackAroundCameraSubTarget(const LiveActor* actor); |
| 37 | |
| 38 | void calcTrans(sead::Vector3f* trans) const override; |
| 39 | |
| 40 | const char* getTargetName() const override { return mTargetName.cstr(); } |
| 41 | |
| 42 | private: |
| 43 | sead::FixedSafeString<128> mTargetName{""}; |
| 44 | }; |
| 45 | |
| 46 | static_assert(sizeof(ActorBackAroundCameraSubTarget) == 0xC0); |
| 47 | |
| 48 | } // namespace al |
| 49 |