1#pragma once
2
3namespace al {
4
5struct CameraFlagCtrl {
6 CameraFlagCtrl();
7
8 bool isCameraReverseInputH = false;
9 bool isCameraReverseInputV = false;
10 bool isInvalidCameraGyro = false;
11 bool isSnapShotModeRunning = false;
12 bool isValidCameraAreaKids = false;
13 bool isSeparatePlayMode = false;
14 bool _6 = false;
15};
16
17} // namespace al
18