| 1 | #include "Library/Camera/CameraUtil.h" |
| 2 | |
| 3 | #include "Library/Camera/CameraDirector.h" |
| 4 | #include "Library/Camera/CameraViewInfo.h" |
| 5 | #include "Library/Camera/IUseCamera.h" |
| 6 | #include "Library/Camera/SceneCameraInfo.h" |
| 7 | #include "Library/Math/MathUtil.h" |
| 8 | #include "Library/Projection/Projection.h" |
| 9 | |
| 10 | namespace al { |
| 11 | |
| 12 | inline CameraDirector* getCameraDirector(const IUseCamera* user) { |
| 13 | return user->getCameraDirector(); |
| 14 | } |
| 15 | |
| 16 | SceneCameraInfo* getSceneCameraInfo(const IUseCamera* user) { |
| 17 | return getCameraDirector(user)->getSceneCameraInfo(); |
| 18 | } |
| 19 | |
| 20 | s32 getViewNumMax(const IUseCamera* user) { |
| 21 | return getViewNumMax(info: getSceneCameraInfo(user)); |
| 22 | } |
| 23 | |
| 24 | s32 getViewNumMax(const SceneCameraInfo* info) { |
| 25 | return info->getViewNumMax(); |
| 26 | } |
| 27 | |
| 28 | bool isValidView(const IUseCamera* user, s32 viewIdx) { |
| 29 | return isValidView(info: getSceneCameraInfo(user), viewIdx); |
| 30 | } |
| 31 | |
| 32 | bool isValidView(const SceneCameraInfo* info, s32 viewIdx) { |
| 33 | return info->getViewAt(viewIdx)->isValid(); |
| 34 | } |
| 35 | |
| 36 | const char* getViewName(const IUseCamera* user, s32 viewIdx) { |
| 37 | return getViewName(info: getSceneCameraInfo(user), viewIdx); |
| 38 | } |
| 39 | |
| 40 | const char* getViewName(const SceneCameraInfo* info, s32 viewIdx) { |
| 41 | return info->getViewName(num: viewIdx); |
| 42 | } |
| 43 | |
| 44 | const sead::Matrix34f& getViewMtx(const IUseCamera* user, s32 viewIdx) { |
| 45 | return getViewMtx(info: getSceneCameraInfo(user), viewIdx); |
| 46 | } |
| 47 | |
| 48 | const sead::Matrix34f& getViewMtx(const SceneCameraInfo* info, s32 viewIdx) { |
| 49 | return getLookAtCamera(info, viewIdx).getMatrix(); |
| 50 | } |
| 51 | |
| 52 | const sead::Matrix34f* getViewMtxPtr(const IUseCamera* user, s32 viewIdx) { |
| 53 | return getViewMtxPtr(info: getSceneCameraInfo(user), viewIdx); |
| 54 | } |
| 55 | |
| 56 | const sead::Matrix34f* getViewMtxPtr(const SceneCameraInfo* info, s32 viewIdx) { |
| 57 | return &getViewMtx(info, viewIdx); |
| 58 | } |
| 59 | |
| 60 | const sead::Matrix44f& getProjectionMtx(const IUseCamera* user, s32 viewIdx) { |
| 61 | return getProjectionMtx(info: getSceneCameraInfo(user), viewIdx); |
| 62 | } |
| 63 | |
| 64 | const sead::Matrix44f& getProjectionMtx(const SceneCameraInfo* info, s32 viewIdx) { |
| 65 | return info->getViewAt(viewIdx)->getProjMtx(); |
| 66 | } |
| 67 | |
| 68 | const sead::LookAtCamera& getLookAtCamera(const IUseCamera* user, s32 viewIdx) { |
| 69 | return getLookAtCamera(info: getSceneCameraInfo(user), viewIdx); |
| 70 | } |
| 71 | |
| 72 | const sead::LookAtCamera& getLookAtCamera(const SceneCameraInfo* info, s32 viewIdx) { |
| 73 | return info->getViewAt(viewIdx)->getLookAtCam(); |
| 74 | } |
| 75 | |
| 76 | const sead::Projection& getProjectionSead(const IUseCamera* user, s32 viewIdx) { |
| 77 | return getProjectionSead(info: getSceneCameraInfo(user), viewIdx); |
| 78 | } |
| 79 | |
| 80 | const sead::Projection& getProjectionSead(const SceneCameraInfo* info, s32 viewIdx) { |
| 81 | return info->getViewAt(viewIdx)->getProjectionSead(); |
| 82 | } |
| 83 | |
| 84 | const Projection& getProjection(const IUseCamera* user, s32 viewIdx) { |
| 85 | return getProjection(info: getSceneCameraInfo(user), viewIdx); |
| 86 | } |
| 87 | |
| 88 | const Projection& getProjection(const SceneCameraInfo* info, s32 viewIdx) { |
| 89 | return info->getViewAt(viewIdx)->getProjection(); |
| 90 | } |
| 91 | |
| 92 | const sead::Vector3f& getCameraPos(const IUseCamera* user, s32 viewIdx) { |
| 93 | return getCameraPos(info: getSceneCameraInfo(user), viewIdx); |
| 94 | } |
| 95 | |
| 96 | const sead::Vector3f& getCameraPos(const SceneCameraInfo* info, s32 viewIdx) { |
| 97 | return getLookAtCamera(info, viewIdx).getPos(); |
| 98 | } |
| 99 | |
| 100 | const sead::Vector3f& getCameraAt(const IUseCamera* user, s32 viewIdx) { |
| 101 | return getCameraAt(info: getSceneCameraInfo(user), viewIdx); |
| 102 | } |
| 103 | |
| 104 | const sead::Vector3f& getCameraAt(const SceneCameraInfo* info, s32 viewIdx) { |
| 105 | return getLookAtCamera(info, viewIdx).getAt(); |
| 106 | } |
| 107 | |
| 108 | const sead::Vector3f& getCameraUp(const IUseCamera* user, s32 viewIdx) { |
| 109 | return getCameraUp(info: getSceneCameraInfo(user), viewIdx); |
| 110 | } |
| 111 | |
| 112 | const sead::Vector3f& getCameraUp(const SceneCameraInfo* info, s32 viewIdx) { |
| 113 | return getLookAtCamera(info, viewIdx).getUp(); |
| 114 | } |
| 115 | |
| 116 | f32 getFovyDegree(const IUseCamera* user, s32 viewIdx) { |
| 117 | return getFovyDegree(info: getSceneCameraInfo(user), viewIdx); |
| 118 | } |
| 119 | |
| 120 | f32 getFovyDegree(const SceneCameraInfo* info, s32 viewIdx) { |
| 121 | return sead::Mathf::rad2deg(rad: getFovy(info, viewIdx)); |
| 122 | } |
| 123 | |
| 124 | f32 getFovy(const IUseCamera* user, s32 viewIdx) { |
| 125 | return getFovy(info: getSceneCameraInfo(user), viewIdx); |
| 126 | } |
| 127 | |
| 128 | f32 getFovy(const SceneCameraInfo* info, s32 viewIdx) { |
| 129 | return info->getViewAt(viewIdx)->getProjection().getFovy(); |
| 130 | } |
| 131 | |
| 132 | f32 getNear(const IUseCamera* user, s32 viewIdx) { |
| 133 | return getNear(info: getSceneCameraInfo(user), viewIdx); |
| 134 | } |
| 135 | |
| 136 | f32 getNear(const SceneCameraInfo* info, s32 viewIdx) { |
| 137 | return info->getViewAt(viewIdx)->getNear(); |
| 138 | } |
| 139 | |
| 140 | f32 getFar(const IUseCamera* user, s32 viewIdx) { |
| 141 | return getFar(info: getSceneCameraInfo(user), viewIdx); |
| 142 | } |
| 143 | |
| 144 | f32 getFar(const SceneCameraInfo* info, s32 viewIdx) { |
| 145 | return info->getViewAt(viewIdx)->getFar(); |
| 146 | } |
| 147 | |
| 148 | f32 calcCameraDistance(const IUseCamera* user, s32 viewIdx) { |
| 149 | sead::Vector3f diff = getCameraPos(user, viewIdx) - getCameraAt(user, viewIdx); |
| 150 | |
| 151 | return diff.length(); |
| 152 | } |
| 153 | |
| 154 | f32 calcFovxDegree(const IUseCamera* user, s32 viewIdx) { |
| 155 | f32 aspect = getSceneCameraInfo(user)->getViewAt(viewIdx)->getAspect(); |
| 156 | |
| 157 | return aspect * getFovyDegree(user, viewIdx); |
| 158 | } |
| 159 | |
| 160 | f32 calcCurrentFovyRate(const IUseCamera* user, s32 viewIdx) { |
| 161 | f32 fovy = getFovyDegree(user, viewIdx); |
| 162 | f32 fovy2 = getCameraDirector(user)->getSceneFovyDegree(); |
| 163 | |
| 164 | if (isNearZero(value: fovy) || isNearZero(value: fovy2)) |
| 165 | return 0; |
| 166 | |
| 167 | return fovy / fovy2; |
| 168 | } |
| 169 | } // namespace al |
| 170 | |