| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class CollisionPartsFilterBase; |
| 7 | class IUseCollision; |
| 8 | class Triangle; |
| 9 | class TriangleFilterBase; |
| 10 | |
| 11 | bool isFloorCode(const Triangle&, const char*); |
| 12 | } // namespace al |
| 13 | |
| 14 | namespace alCollisionUtil { |
| 15 | bool getFirstPolyOnArrow(const al::IUseCollision*, sead::Vector3f*, al::Triangle*, |
| 16 | const sead::Vector3f&, const sead::Vector3f&, |
| 17 | const al::CollisionPartsFilterBase*, const al::TriangleFilterBase*); |
| 18 | bool getHitPosAndNormalOnArrow(const al::IUseCollision*, sead::Vector3f*, sead::Vector3f*, |
| 19 | const sead::Vector3f&, const sead::Vector3f&, |
| 20 | const al::CollisionPartsFilterBase*, const al::TriangleFilterBase*); |
| 21 | bool getHitPosOnArrow(const al::IUseCollision*, sead::Vector3f*, const sead::Vector3f&, |
| 22 | const sead::Vector3f&, const al::CollisionPartsFilterBase*, |
| 23 | const al::TriangleFilterBase*); |
| 24 | s32 checkStrikeArrow(const al::IUseCollision*, const sead::Vector3f&, const sead::Vector3f&, |
| 25 | const al::CollisionPartsFilterBase*, const al::TriangleFilterBase*); |
| 26 | } // namespace alCollisionUtil |
| 27 | |