| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | namespace al { |
| 7 | struct ActorInitInfo; |
| 8 | class CollisionParts; |
| 9 | class LiveActor; |
| 10 | class MtxConnector; |
| 11 | |
| 12 | MtxConnector* createMtxConnector(const LiveActor* actor); |
| 13 | MtxConnector* tryCreateMtxConnector(const LiveActor* actor, const ActorInitInfo& info); |
| 14 | void attachMtxConnectorToCollision(MtxConnector* mtxConnector, const LiveActor* actor, bool); |
| 15 | void attachMtxConnectorToCollision(MtxConnector* mtxConnector, const LiveActor* actor, |
| 16 | const sead::Vector3f&, const sead::Vector3f&); |
| 17 | CollisionParts* attachMtxConnectorToCollision(MtxConnector* mtxConnector, const LiveActor* actor, |
| 18 | f32, f32); |
| 19 | void connectPoseQT(LiveActor* actor, const MtxConnector* mtxConnector, const sead::Quatf& quat, |
| 20 | const sead::Vector3f& trans); |
| 21 | void connectPoseQT(LiveActor* actor, const MtxConnector* mtxConnector); |
| 22 | void attachMtxConnectorToJoint(MtxConnector* mtxConnector, const LiveActor* actor, |
| 23 | const char* jointName); |
| 24 | void attachMtxConnectorToJoint(MtxConnector* mtxConnector, const LiveActor* actor, |
| 25 | const char* jointName, const sead::Vector3f& quatInitVec, |
| 26 | const sead::Vector3f& trans); |
| 27 | void disconnectMtxConnector(MtxConnector* mtxConnector); |
| 28 | bool isMtxConnectorConnecting(const MtxConnector* mtxConnector); |
| 29 | } // namespace al |
| 30 | |