| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | |
| 5 | #include "Library/Fluid/IUseFluidSurface.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LiveActor; |
| 9 | struct ActorInitInfo; |
| 10 | |
| 11 | // TODO: Finish this |
| 12 | class RippleCtrl : public IUseFluidSurface { |
| 13 | public: |
| 14 | RippleCtrl(LiveActor* parent); |
| 15 | |
| 16 | static RippleCtrl* tryCreate(LiveActor* parent); |
| 17 | |
| 18 | void init(const ActorInitInfo& info); |
| 19 | void calcPosQuat(sead::Quatf* quat) const; |
| 20 | void calcOffsetedTrans(sead::Vector3f* trans) const; |
| 21 | void tryCreateFlowMap(); |
| 22 | void initAfterPlacement(); |
| 23 | void update(); |
| 24 | bool calcIsInArea(const sead::Vector3f&) const override; |
| 25 | bool isCollide(s32, s32) const; |
| 26 | void calcPos(sead::Vector3f*, const sead::Vector3f&) const override; |
| 27 | const sead::Vector3f& getCollidePos(s32, s32) const; |
| 28 | void calcNormal(sead::Vector3f*, const sead::Vector3f&) const override; |
| 29 | bool tryAddRipple(const sead::Vector3f&, f32, f32) override; |
| 30 | bool tryAddRippleWithRange(const sead::Vector3f&, f32, f32, f32, f32) override; |
| 31 | bool tryAddQuadRipple(const sead::Vector3f&, const sead::Vector3f&, const sead::Vector3f&, |
| 32 | const sead::Vector3f&, f32) override; |
| 33 | void setFieldScale(f32) override; |
| 34 | const char* getTypeName() const override; |
| 35 | void forceResetCount(); |
| 36 | |
| 37 | private: |
| 38 | unsigned char padding[0x128 - sizeof(IUseFluidSurface)]; |
| 39 | }; |
| 40 | } // namespace al |
| 41 | |