| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | namespace al { |
| 7 | struct ActorInitInfo; |
| 8 | class ActorItemInfo; |
| 9 | class HitSensor; |
| 10 | class LiveActor; |
| 11 | |
| 12 | bool isExistItemKeeper(const LiveActor* actor); |
| 13 | ActorItemInfo* addItem(LiveActor* actor, const ActorInitInfo&, const char*, const char*, |
| 14 | const char*, s32, bool); |
| 15 | ActorItemInfo* addItem(LiveActor* actor, const ActorInitInfo&, const char*, bool); |
| 16 | void setAppearItemFactor(const LiveActor* actor, const char*, const HitSensor* sensor); |
| 17 | void setAppearItemOffset(const LiveActor* actor, const sead::Vector3f& offset); |
| 18 | void setAppearItemAttackerSensor(const LiveActor* actor, const HitSensor* sensor); |
| 19 | bool appearItem(const LiveActor* actor); |
| 20 | bool appearItem(const LiveActor* actor, const sead::Vector3f&, const sead::Quatf&, |
| 21 | const HitSensor* sensor); |
| 22 | bool appearItem(const LiveActor* actor, const sead::Vector3f&, const sead::Vector3f&, |
| 23 | const HitSensor* sensor); |
| 24 | bool appearItemTiming(const LiveActor* actor, const char*); |
| 25 | bool appearItemTiming(const LiveActor* actor, const char*, const sead::Vector3f&, |
| 26 | const sead::Quatf&, const HitSensor* sensor); |
| 27 | bool appearItemTiming(const LiveActor* actor, const char*, const sead::Vector3f&, |
| 28 | const sead::Vector3f&, const HitSensor* sensor); |
| 29 | void acquireItem(const LiveActor* actor, HitSensor* sensor, const char*); |
| 30 | s32 getItemType(const LiveActor* actor, const char*); |
| 31 | } // namespace al |
| 32 | |