| 1 | #pragma once |
| 2 | |
| 3 | namespace al { |
| 4 | class LiveActor; |
| 5 | |
| 6 | bool isAlive(const LiveActor* actor); |
| 7 | bool isDead(const LiveActor* actor); |
| 8 | bool isNoCollide(const LiveActor* actor); |
| 9 | void onCalcAnim(LiveActor* actor); |
| 10 | void offCalcAnim(LiveActor* actor); |
| 11 | void validateShadow(LiveActor* actor); |
| 12 | void invalidateShadow(LiveActor* actor); |
| 13 | void onCollide(LiveActor* actor); |
| 14 | void offCollide(LiveActor* actor); |
| 15 | void validateMaterialCode(LiveActor* actor); |
| 16 | void invalidateMaterialCode(LiveActor* actor); |
| 17 | void validatePuddleMaterial(LiveActor* actor); |
| 18 | void invalidatePuddleMaterial(LiveActor* actor); |
| 19 | bool isAreaTarget(const LiveActor* actor); |
| 20 | void onAreaTarget(LiveActor* actor); |
| 21 | void offAreaTarget(LiveActor* actor); |
| 22 | bool isUpdateMovementEffectAudioCollisionSensor(const LiveActor* actor); |
| 23 | void onUpdateMovementEffectAudioCollisionSensor(LiveActor* actor); |
| 24 | void offUpdateMovementEffectAudioCollisionSensor(LiveActor* actor); |
| 25 | } // namespace al |
| 26 | |