| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | struct ActorParamMove { |
| 7 | public: |
| 8 | f32 forceFront; |
| 9 | f32 forceGravity; |
| 10 | f32 decay; |
| 11 | f32 turnDegrees; |
| 12 | }; |
| 13 | } // namespace al |
| 14 |
| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | struct ActorParamMove { |
| 7 | public: |
| 8 | f32 forceFront; |
| 9 | f32 forceGravity; |
| 10 | f32 decay; |
| 11 | f32 turnDegrees; |
| 12 | }; |
| 13 | } // namespace al |
| 14 |