| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class HitSensor; |
| 8 | |
| 9 | class ActorSensorController { |
| 10 | public: |
| 11 | ActorSensorController(LiveActor* sensorParent, const char* sensorName); |
| 12 | void setSensorScale(f32 scale); |
| 13 | void setSensorRadius(f32 radius); |
| 14 | void setSensorFollowPosOffset(const sead::Vector3f& offset); |
| 15 | void resetActorSensorController(); |
| 16 | |
| 17 | f32 getSensorRadius() const { return mSensorRadius; }; |
| 18 | |
| 19 | const sead::Vector3f& getSensorFollowPosOffset() const { return mSensorFollowPosOffset; }; |
| 20 | |
| 21 | private: |
| 22 | HitSensor* mHitSensor = nullptr; |
| 23 | f32 mSensorRadius = 0.0f; |
| 24 | sead::Vector3f mSensorFollowPosOffset = {0.0f, 0.0f, 0.0f}; |
| 25 | }; |
| 26 | |
| 27 | class ActorSensorControllerList { |
| 28 | public: |
| 29 | ActorSensorControllerList(s32 maxControllers); |
| 30 | void addSensor(LiveActor* actor, const char* sensorName); |
| 31 | void setAllSensorScale(f32 scale); |
| 32 | void resetAllActorSensorController(); |
| 33 | |
| 34 | private: |
| 35 | ActorSensorController** mControllers; |
| 36 | s32 mMaxControllers; |
| 37 | s32 mControllerNum = 0; |
| 38 | }; |
| 39 | |
| 40 | } // namespace al |
| 41 |