| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class ChildStep : public LiveActor { |
| 7 | public: |
| 8 | ChildStep(const char* name, LiveActor* parent); |
| 9 | |
| 10 | void init(const ActorInitInfo& info) override; |
| 11 | bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; |
| 12 | void exeWait(); |
| 13 | |
| 14 | private: |
| 15 | LiveActor* mParent; |
| 16 | sead::Vector3f mPos = sead::Vector3f::zero; |
| 17 | }; |
| 18 | |
| 19 | s32 calcChildStepCount(const ActorInitInfo& info); |
| 20 | void tryInitSubActorKeeperChildStep(LiveActor* actor, const ActorInitInfo& info); |
| 21 | void createChildStep(const ActorInitInfo& info, LiveActor* parent, bool isSyncClipping); |
| 22 | } // namespace al |
| 23 |