| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class FallMapParts : public LiveActor { |
| 7 | public: |
| 8 | FallMapParts(const char* name); |
| 9 | |
| 10 | void init(const ActorInitInfo& info) override; |
| 11 | bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; |
| 12 | void appearAndSetStart(); |
| 13 | void exeAppear(); |
| 14 | void exeWait(); |
| 15 | void exeFallSign(); |
| 16 | bool isEndFallSign() const; |
| 17 | void exeFall(); |
| 18 | void exeEnd(); |
| 19 | |
| 20 | private: |
| 21 | sead::Vector3f mPos = sead::Vector3f::zero; |
| 22 | s32 mFallTime = 75; |
| 23 | bool mIsStartAction = false; |
| 24 | bool mIsInvalidAutoRestart = false; |
| 25 | }; |
| 26 | |
| 27 | static_assert(sizeof(FallMapParts) == 0x120); |
| 28 | } // namespace al |
| 29 |