| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class FixMapParts : public LiveActor { |
| 7 | public: |
| 8 | FixMapParts(const char* name); |
| 9 | void init(const ActorInitInfo& info) override; |
| 10 | void appear() override; |
| 11 | void movement() override; |
| 12 | void calcAnim() override; |
| 13 | bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; |
| 14 | |
| 15 | private: |
| 16 | bool mIsStatic = false; |
| 17 | }; |
| 18 | } // namespace al |
| 19 |