1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class FixMapParts : public LiveActor {
7public:
8 FixMapParts(const char* name);
9 void init(const ActorInitInfo& info) override;
10 void appear() override;
11 void movement() override;
12 void calcAnim() override;
13 bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
14
15private:
16 bool mIsStatic = false;
17};
18} // namespace al
19