| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class KeyPoseKeeper; |
| 7 | |
| 8 | enum class FloaterMoveType : s32 { Wait, Back, Sink }; |
| 9 | |
| 10 | class FloaterMapParts : public LiveActor { |
| 11 | public: |
| 12 | FloaterMapParts(const char* name); |
| 13 | |
| 14 | void init(const ActorInitInfo& info) override; |
| 15 | bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; |
| 16 | void appearAndSetStart(); |
| 17 | void control() override; |
| 18 | void exeWait(); |
| 19 | void exeSink(); |
| 20 | void exeBack(); |
| 21 | |
| 22 | private: |
| 23 | KeyPoseKeeper* mKeyPoseKeeper = nullptr; |
| 24 | f32 mCoord = 0.0f; |
| 25 | f32 mMaxCoord = 0.0f; |
| 26 | f32 mSinkSpeed = 5.0f; |
| 27 | f32 mBackSpeed = 5.0f; |
| 28 | FloaterMoveType mMoveType = FloaterMoveType::Wait; |
| 29 | s32 mSinkTime = 0; |
| 30 | s32 mSinkKeepTime = 10; |
| 31 | s32 mMaxAccelCount = 10; |
| 32 | s32 mAccelCount = 0; |
| 33 | sead::Matrix34f mMtxTR = sead::Matrix34f::ident; |
| 34 | }; |
| 35 | } // namespace al |
| 36 |