1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class SwitchDitherMapParts : public LiveActor {
7public:
8 SwitchDitherMapParts(const char* name);
9
10 void init(const ActorInitInfo& info) override;
11
12 void ditherOn();
13 void ditherOff();
14
15 void exeWait();
16};
17
18static_assert(sizeof(SwitchDitherMapParts) == 0x108);
19} // namespace al
20