| 1 | #pragma once |
| 2 | |
| 3 | #include <heap/seadHeap.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class AudioResourceDirector; |
| 7 | |
| 8 | sead::Heap* getStationedHeap(); |
| 9 | sead::Heap* getSequenceHeap(); |
| 10 | sead::Heap* getSceneResourceHeap(); |
| 11 | sead::Heap* getSceneHeap(); |
| 12 | sead::Heap* getCourseSelectResourceHeap(); |
| 13 | sead::Heap* getCourseSelectHeap(); |
| 14 | sead::Heap* getWorldResourceHeap(); |
| 15 | sead::Heap* tryFindNamedHeap(const char* heapName); |
| 16 | sead::Heap* findNamedHeap(const char* heapName); |
| 17 | void addNamedHeap(sead::Heap* heap, const char* heapName); |
| 18 | void removeNamedHeap(const char* heapName); |
| 19 | void createSequenceHeap(); |
| 20 | void freeAllSequenceHeap(); |
| 21 | bool printAllSequenceHeap(); |
| 22 | void createSceneHeap(const char* stageName, bool backwards); |
| 23 | void createSceneResourceHeap(const char* stageName); |
| 24 | bool isCreatedSceneResourceHeap(); |
| 25 | void destroySceneHeap(bool removeCategory); |
| 26 | void createCourseSelectHeap(); |
| 27 | void destroyCourseSelectHeap(); |
| 28 | void createWorldResourceHeap(bool useCategory); |
| 29 | void destroyWorldResourceHeap(bool removeCategory); |
| 30 | void loadPlayerResource(const char* categoryName); |
| 31 | void freePlayerResource(const char* categoryName); |
| 32 | void setAudioResourceDirectorToMemorySystem(AudioResourceDirector* audioResourceDirector); |
| 33 | } // namespace al |
| 34 | |