| 1 | #pragma once |
| 2 | |
| 3 | #include "Library/Nerve/NerveExecutor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | struct ActorInitInfo; |
| 7 | |
| 8 | class SwingMovement : public NerveExecutor { |
| 9 | public: |
| 10 | SwingMovement(); |
| 11 | SwingMovement(const ActorInitInfo& info); |
| 12 | |
| 13 | bool updateRotate(); |
| 14 | |
| 15 | void exeMove(); |
| 16 | void exeStop(); |
| 17 | |
| 18 | bool isLeft() const; |
| 19 | bool isStop() const; |
| 20 | |
| 21 | f32 getCurrentAngle() const { return mCurrentAngle; } |
| 22 | |
| 23 | private: |
| 24 | s32 mFrameInCycle = 0; |
| 25 | s32 mDelayRate = 0; |
| 26 | f32 mSwingAngle = 45.0f; |
| 27 | s32 mSwingCycle = 240; |
| 28 | s32 mStopTime = 6; |
| 29 | f32 mOffsetRotate = 0.0f; |
| 30 | f32 mCurrentAngle = 0.0f; |
| 31 | }; |
| 32 | |
| 33 | static_assert(sizeof(SwingMovement) == 0x30); |
| 34 | } // namespace al |
| 35 | |