| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/Math/Axis.h" |
| 7 | #include "Library/Nerve/NerveExecutor.h" |
| 8 | |
| 9 | namespace al { |
| 10 | class LiveActor; |
| 11 | struct ActorInitInfo; |
| 12 | class SensorMsg; |
| 13 | class HitSensor; |
| 14 | |
| 15 | class WheelMovement : public NerveExecutor { |
| 16 | public: |
| 17 | WheelMovement(LiveActor* actor, const ActorInitInfo& info); |
| 18 | |
| 19 | bool receiveMsg(LiveActor* actor, const SensorMsg* message, HitSensor* other, HitSensor* self); |
| 20 | void update(LiveActor* actor); |
| 21 | void updateRotate(); |
| 22 | void updateActorPoseAndTrans(LiveActor* actor); |
| 23 | void reset(); |
| 24 | void reset(LiveActor* actor); |
| 25 | |
| 26 | const sead::Vector3f& getMoveDir() const { return mMoveDir; } |
| 27 | |
| 28 | f32 get_48() const { return _48; } |
| 29 | |
| 30 | f32 get_50() const { return _50; } |
| 31 | |
| 32 | bool get_66() const { return _66; } |
| 33 | |
| 34 | private: |
| 35 | sead::Quatf _10 = sead::Quatf::unit; |
| 36 | sead::Quatf _20 = sead::Quatf::unit; |
| 37 | sead::Vector3f mMoveDir = sead::Vector3f::ez; |
| 38 | Axis mRotateAxis = Axis::None; |
| 39 | f32 mMoveEndDegree = 360.0f; |
| 40 | f32 _44 = 0.0f; |
| 41 | f32 _48 = 0.0f; |
| 42 | f32 mRotateAccel = 20.0f; |
| 43 | f32 _50 = 0.0f; |
| 44 | f32 _54 = 0.0f; |
| 45 | f32 mNoRotateWidth = 25.0f; |
| 46 | f32 _5c = 0.0f; |
| 47 | f32 _60 = 0.0f; |
| 48 | bool _64 = false; |
| 49 | bool mIsRailPlusDir = true; |
| 50 | bool _66 = false; |
| 51 | }; |
| 52 | |
| 53 | static_assert(sizeof(WheelMovement) == 0x68); |
| 54 | } // namespace al |
| 55 |