| 1 | #include "Library/Nature/FireSurfaceFinder.h" |
| 2 | |
| 3 | #include "Library/Nature/NatureUtil.h" |
| 4 | |
| 5 | namespace al { |
| 6 | |
| 7 | FireSurfaceFinder::FireSurfaceFinder(const LiveActor* actor) : mActor(actor) {} |
| 8 | |
| 9 | void FireSurfaceFinder::update(const sead::Vector3f& position, const sead::Vector3f& gravity, |
| 10 | f32 distance) { |
| 11 | sead::Vector3f surfacePos = {0.0f, 0.0f, 0.0f}; |
| 12 | sead::Vector3f surfaceNormal = {0.0f, 0.0f, 0.0f}; |
| 13 | mIsFoundSurface = |
| 14 | calcFindFireSurface(&surfacePos, &surfaceNormal, mActor, position, gravity, distance); |
| 15 | |
| 16 | if (mIsFoundSurface) { |
| 17 | // requires this manual dot product calculation to match |
| 18 | mSurface.setDistance(gravity.x * (surfacePos.x - position.x) + |
| 19 | gravity.y * (surfacePos.y - position.y) + |
| 20 | gravity.z * (surfacePos.z - position.z)); |
| 21 | mSurface.setPosition(surfacePos); |
| 22 | mSurface.setNormal(surfaceNormal); |
| 23 | } else { |
| 24 | mSurface.setDistance(0.0f); |
| 25 | mSurface.setPosition({0.0f, 0.0f, 0.0f}); |
| 26 | mSurface.setNormal({0.0f, 0.0f, 0.0f}); |
| 27 | } |
| 28 | |
| 29 | mSurface.set1c({0.0f, 0.0f, 0.0f}); |
| 30 | } |
| 31 | |
| 32 | } // namespace al |
| 33 | |