| 1 | #include "Library/Nature/WaterSurfaceFinder.h" |
| 2 | |
| 3 | #include "Library/Nature/NatureUtil.h" |
| 4 | |
| 5 | namespace al { |
| 6 | |
| 7 | WaterSurfaceFinder::WaterSurfaceFinder(const LiveActor* actor) : mActor(actor) {} |
| 8 | |
| 9 | void WaterSurfaceFinder::update(const sead::Vector3f& position, const sead::Vector3f& gravity, |
| 10 | f32 distance) { |
| 11 | updateLocal(position, gravity, maxDistance: distance, isFlat: false, isDisplacement: false, isOverGround: false); |
| 12 | } |
| 13 | |
| 14 | void WaterSurfaceFinder::updateLocal(const sead::Vector3f& position, const sead::Vector3f& gravity, |
| 15 | f32 maxDistance, bool isFlat, bool isDisplacement, |
| 16 | bool isOverGround) { |
| 17 | sead::Vector3f surfacePos = {0.0f, 0.0f, 0.0f}; |
| 18 | sead::Vector3f surfaceNormal = {0.0f, 0.0f, 0.0f}; |
| 19 | mIsFoundSurface = false; |
| 20 | |
| 21 | if (isFlat) |
| 22 | mIsFoundSurface = calcFindWaterSurfaceFlat(&surfacePos, &surfaceNormal, mActor, position, |
| 23 | gravity, maxDistance); |
| 24 | else if (isDisplacement) |
| 25 | mIsFoundSurface = calcFindWaterSurfaceDisplacement(&surfacePos, &surfaceNormal, mActor, |
| 26 | position, gravity, maxDistance); |
| 27 | else if (isOverGround) |
| 28 | mIsFoundSurface = calcFindWaterSurfaceOverGround(&surfacePos, &surfaceNormal, mActor, |
| 29 | position, gravity, maxDistance); |
| 30 | else |
| 31 | mIsFoundSurface = calcFindWaterSurface(&surfacePos, &surfaceNormal, mActor, position, |
| 32 | gravity, maxDistance); |
| 33 | |
| 34 | if (mIsFoundSurface) { |
| 35 | // requires this manual dot product calculation to match |
| 36 | mSurface.setDistance(gravity.x * (surfacePos.x - position.x) + |
| 37 | gravity.y * (surfacePos.y - position.y) + |
| 38 | gravity.z * (surfacePos.z - position.z)); |
| 39 | mSurface.setPosition(surfacePos); |
| 40 | mSurface.setNormal(surfaceNormal); |
| 41 | } else { |
| 42 | mSurface.setDistance(0.0f); |
| 43 | mSurface.setPosition({0.0f, 0.0f, 0.0f}); |
| 44 | mSurface.setNormal({0.0f, 0.0f, 0.0f}); |
| 45 | } |
| 46 | |
| 47 | mSurface.set1c({0.0f, 0.0f, 0.0f}); |
| 48 | } |
| 49 | |
| 50 | void WaterSurfaceFinder::updateForSurfaceShadow(const sead::Vector3f& position, |
| 51 | const sead::Vector3f& gravity, f32 distance) { |
| 52 | updateLocal(position, gravity, maxDistance: distance, isFlat: true, isDisplacement: false, isOverGround: false); |
| 53 | } |
| 54 | |
| 55 | void WaterSurfaceFinder::updateForDisplacement(const sead::Vector3f& position, |
| 56 | const sead::Vector3f& gravity, f32 distance) { |
| 57 | updateLocal(position, gravity, maxDistance: distance, isFlat: false, isDisplacement: true, isOverGround: false); |
| 58 | } |
| 59 | |
| 60 | void WaterSurfaceFinder::updateConsiderGround(const sead::Vector3f& position, |
| 61 | const sead::Vector3f& gravity, f32 distance) { |
| 62 | updateLocal(position, gravity, maxDistance: distance, isFlat: false, isDisplacement: false, isOverGround: true); |
| 63 | } |
| 64 | |
| 65 | bool WaterSurfaceFinder::isNearSurface(f32 distance) const { |
| 66 | return mIsFoundSurface && sead::Mathf::abs(x: mSurface.distance) < distance; |
| 67 | } |
| 68 | |
| 69 | } // namespace al |
| 70 | |