| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/Nerve/Nerve.h" |
| 6 | |
| 7 | namespace alNerveFunction { |
| 8 | class NerveActionCollector; |
| 9 | } |
| 10 | |
| 11 | namespace al { |
| 12 | class NerveAction : public Nerve { |
| 13 | public: |
| 14 | NerveAction(); |
| 15 | virtual const char* getActionName() const = 0; |
| 16 | |
| 17 | NerveAction* getNext() const { return mNextAction; } |
| 18 | |
| 19 | protected: |
| 20 | friend class alNerveFunction::NerveActionCollector; |
| 21 | |
| 22 | private: |
| 23 | NerveAction* mNextAction = nullptr; |
| 24 | }; |
| 25 | } // namespace al |
| 26 | |
| 27 | namespace alNerveFunction { |
| 28 | |
| 29 | class NerveActionCollector { |
| 30 | public: |
| 31 | NerveActionCollector(); |
| 32 | |
| 33 | void addNerve(al::NerveAction* action); |
| 34 | |
| 35 | s32 getNumActions() const { return mActionCount; } |
| 36 | |
| 37 | al::NerveAction* getHead() { return mHead; } |
| 38 | |
| 39 | protected: |
| 40 | friend class al::NerveAction; |
| 41 | |
| 42 | private: |
| 43 | s32 mActionCount = 0; |
| 44 | al::NerveAction* mHead = nullptr; |
| 45 | al::NerveAction* mTail = nullptr; |
| 46 | |
| 47 | static NerveActionCollector* sCurrentCollector; |
| 48 | }; |
| 49 | |
| 50 | } // namespace alNerveFunction |
| 51 |