| 1 | #pragma once |
| 2 | |
| 3 | #include "Library/Nerve/NerveExecutor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class NerveStateBase : public NerveExecutor { |
| 7 | public: |
| 8 | NerveStateBase(const char* stateName); |
| 9 | |
| 10 | virtual void init() {} |
| 11 | |
| 12 | virtual void appear() { mIsDead = false; } |
| 13 | |
| 14 | virtual void kill() { mIsDead = true; } |
| 15 | |
| 16 | virtual bool update(); |
| 17 | |
| 18 | virtual void control() {} |
| 19 | |
| 20 | bool isDead() const { return mIsDead; } |
| 21 | |
| 22 | private: |
| 23 | bool mIsDead = true; |
| 24 | }; |
| 25 | |
| 26 | class LiveActor; |
| 27 | |
| 28 | class ActorStateBase : public NerveStateBase { |
| 29 | public: |
| 30 | ActorStateBase(const char* stateName, LiveActor* actor); |
| 31 | |
| 32 | protected: |
| 33 | LiveActor* mActor; |
| 34 | }; |
| 35 | |
| 36 | template <class T> |
| 37 | class HostStateBase : public NerveStateBase { |
| 38 | public: |
| 39 | HostStateBase(const char* name, T* host) : NerveStateBase(name), mHost(host) {} |
| 40 | |
| 41 | T* getHost() const { return mHost; } |
| 42 | |
| 43 | private: |
| 44 | T* mHost; |
| 45 | }; |
| 46 | |
| 47 | } // namespace al |
| 48 | |