1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class CameraLimitRailKeeper;
7
8class CameraRailHolder : public LiveActor {
9public:
10 CameraRailHolder(const char* name);
11 void init(const ActorInitInfo& info) override;
12
13private:
14 s32 mCameraRailCount = 0;
15 CameraLimitRailKeeper** mCameraRails = nullptr;
16};
17
18static_assert(sizeof(CameraRailHolder) == 0x118);
19} // namespace al
20