| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class Resource; |
| 7 | |
| 8 | class CollisionObj : public LiveActor { |
| 9 | public: |
| 10 | CollisionObj(const ActorInitInfo& info, Resource* res, const char* collisionFileName, |
| 11 | HitSensor* hitSensor, const sead::Matrix34f* joinMtx, const char* suffix); |
| 12 | }; |
| 13 | |
| 14 | static_assert(sizeof(CollisionObj) == 0x108, "CollisionObj Size"); |
| 15 | } // namespace al |
| 16 |