1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class Resource;
7
8class CollisionObj : public LiveActor {
9public:
10 CollisionObj(const ActorInitInfo& info, Resource* res, const char* collisionFileName,
11 HitSensor* hitSensor, const sead::Matrix34f* joinMtx, const char* suffix);
12};
13
14static_assert(sizeof(CollisionObj) == 0x108, "CollisionObj Size");
15} // namespace al
16