| 1 | #pragma once |
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class DepthShadowModel : public LiveActor { |
| 7 | public: |
| 8 | DepthShadowModel(LiveActor* parent, const ActorInitInfo& info, const char* executorDrawName, |
| 9 | bool isVisible); |
| 10 | DepthShadowModel(LiveActor* parent, const ActorInitInfo& info, const char* childArchiveName, |
| 11 | const char* childSuffix, bool isVisible); |
| 12 | void initAfterPlacement() override; |
| 13 | |
| 14 | private: |
| 15 | sead::Vector3f mPos = {0, 0, 0}; |
| 16 | bool mIsVisible = true; |
| 17 | }; |
| 18 | |
| 19 | static_assert(sizeof(DepthShadowModel) == 0x118, "DepthShadowModel Size" ); |
| 20 | } // namespace al |
| 21 | |