1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class EffectObjFollowCamera : public LiveActor {
7public:
8 EffectObjFollowCamera(const char* name);
9
10 void init(const ActorInitInfo& info) override;
11 void startAppear();
12 void startDisappear();
13 void control() override;
14 void exeWait();
15 void exeDisappear();
16
17private:
18 sead::Matrix34f mBaseMtx = sead::Matrix34f::ident;
19};
20
21static_assert(sizeof(EffectObjFollowCamera) == 0x138);
22} // namespace al
23