| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | |
| 10 | class PartsModel : public LiveActor { |
| 11 | public: |
| 12 | PartsModel(const char*); |
| 13 | void endClipped() override; |
| 14 | void calcAnim() override; |
| 15 | void attackSensor(HitSensor* self, HitSensor* other) override; |
| 16 | bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; |
| 17 | |
| 18 | void initPartsDirect(LiveActor*, const ActorInitInfo&, const char*, const sead::Matrix34f*, |
| 19 | const sead::Vector3f&, const sead::Vector3f&, const sead::Vector3f&, bool); |
| 20 | void initPartsSuffix(LiveActor*, const ActorInitInfo&, const char*, const char*, |
| 21 | const sead::Matrix34f*, bool); |
| 22 | void initPartsMtx(LiveActor*, const ActorInitInfo&, const char*, const sead::Matrix34f*, bool); |
| 23 | void initPartsFixFile(LiveActor*, const ActorInitInfo&, const char*, const char*, const char*); |
| 24 | void initPartsFixFileNoRegister(LiveActor*, const ActorInitInfo&, const char*, const char*, |
| 25 | const char*); |
| 26 | |
| 27 | void updatePose(); |
| 28 | void offSyncAppearAndHide(); |
| 29 | void onSyncAppearAndHide(); |
| 30 | |
| 31 | private: |
| 32 | LiveActor* mParentModel = nullptr; |
| 33 | const sead::Matrix34f* mJointMtx = nullptr; |
| 34 | bool mIsUseLocalPos = false; |
| 35 | sead::Vector3f mLocalTrans = sead::Vector3f(0.0f, 0.0f, 0.0f); |
| 36 | sead::Vector3f mLocalRotate = sead::Vector3f(0.0f, 0.0f, 0.0f); |
| 37 | sead::Vector3f mLocalScale = sead::Vector3f(1.0f, 1.0f, 1.0f); |
| 38 | bool mIsUseFollowMtxScale = false; |
| 39 | bool mIsUseLocalScale = false; |
| 40 | bool mIsUpdate = true; |
| 41 | }; |
| 42 | |
| 43 | } // namespace al |
| 44 | |