| 1 | #pragma once |
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | |
| 7 | class SimpleCircleShadowXZ : public LiveActor { |
| 8 | public: |
| 9 | SimpleCircleShadowXZ(const char*); |
| 10 | void initSimpleCircleShadow(LiveActor*, const ActorInitInfo&, const char*, const char*); |
| 11 | void makeActorAlive() override; |
| 12 | void updatePose(); |
| 13 | void control() override; |
| 14 | void syncHostVisible(); |
| 15 | void setOffsetWithInterpole(const sead::Vector3f&); |
| 16 | void setScaleWithInterpole(const sead::Vector3f&); |
| 17 | void setRotateWithInterpole(const sead::Vector3f&); |
| 18 | void setInterpoleFrame(s32); |
| 19 | |
| 20 | private: |
| 21 | LiveActor* mRootActor; |
| 22 | sead::Vector3f mOffsetInterpole; |
| 23 | bool field_11c; |
| 24 | bool field_11d; |
| 25 | sead::Vector3f mActorScale; |
| 26 | sead::Vector3f mScale; |
| 27 | sead::Vector3f field_138; |
| 28 | sead::Vector3f mOffset; |
| 29 | sead::Vector3f field_150; |
| 30 | sead::Vector3f field_15c; |
| 31 | sead::Vector3f mRotate; |
| 32 | s32 mInterpoleStep; |
| 33 | s32 mInterpoleFrame; |
| 34 | }; |
| 35 | |
| 36 | static_assert(sizeof(SimpleCircleShadowXZ) == 0x180, "DepthShadowModel Size" ); |
| 37 | |
| 38 | } // namespace al |
| 39 | |