| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Rail/RailPart.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class PlacementInfo; |
| 9 | class RailPart; |
| 10 | |
| 11 | class Rail { |
| 12 | public: |
| 13 | Rail(); |
| 14 | void init(const PlacementInfo&); |
| 15 | void calcPos(sead::Vector3f*, f32) const; |
| 16 | s32 getIncludedSection(const RailPart**, f32*, f32) const; |
| 17 | void calcDirection(sead::Vector3f*, f32) const; |
| 18 | void calcPosDir(sead::Vector3f*, sead::Vector3f*, f32) const; |
| 19 | f32 getTotalLength() const; |
| 20 | f32 getPartLength(s32) const; |
| 21 | f32 getLengthToPoint(s32) const; |
| 22 | void calcRailPointPos(sead::Vector3f*, s32) const; |
| 23 | void calcNearestRailPointPosFast(sead::Vector3f*, u32*, const sead::Vector3f&) const; |
| 24 | void calcNearestRailPointNo(s32*, const sead::Vector3f&) const; |
| 25 | void calcNearestRailPointPos(sead::Vector3f*, const sead::Vector3f&) const; |
| 26 | f32 normalizeLength(f32) const; |
| 27 | f32 calcNearestRailPosCoord(const sead::Vector3f&, f32) const; |
| 28 | f32 calcNearestRailPosCoord(const sead::Vector3f&, f32, f32*) const; |
| 29 | f32 calcNearestRailPos(sead::Vector3f*, const sead::Vector3f&, f32) const; |
| 30 | bool isNearRailPoint(f32, f32) const; |
| 31 | s32 calcRailPointNum(f32, f32) const; |
| 32 | f32 getIncludedSectionLength(f32*, f32*, f32) const; |
| 33 | s32 getIncludedSectionIndex(f32) const; |
| 34 | bool isIncludeBezierRailPart() const; |
| 35 | bool isBezierRailPart(s32) const; |
| 36 | |
| 37 | private: |
| 38 | PlacementInfo** mRailPoints = nullptr; |
| 39 | RailPart* mRailPart = nullptr; |
| 40 | s32 mRailPartCount = 0; |
| 41 | s32 mRailPointsCount = 0; |
| 42 | bool mIsClosed = false; |
| 43 | }; |
| 44 | |
| 45 | } // namespace al |
| 46 | |