| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | struct ActorInitInfo; |
| 5 | |
| 6 | class ISceneObj { |
| 7 | public: |
| 8 | virtual const char* getSceneObjName() const { return ""; } |
| 9 | |
| 10 | virtual ~ISceneObj() = default; |
| 11 | |
| 12 | virtual void initAfterPlacementSceneObj(const ActorInitInfo&) {} |
| 13 | |
| 14 | virtual void initSceneObj() {} |
| 15 | }; |
| 16 | |
| 17 | } // namespace al |
| 18 |