| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class ISceneObj; |
| 7 | class SceneObjHolder; |
| 8 | |
| 9 | class IUseSceneObjHolder { |
| 10 | public: |
| 11 | virtual SceneObjHolder* getSceneObjHolder() const = 0; |
| 12 | |
| 13 | private: |
| 14 | static const char* sSceneObjName; |
| 15 | }; |
| 16 | |
| 17 | ISceneObj* createSceneObj(const IUseSceneObjHolder* objHolder, s32 type); |
| 18 | |
| 19 | } // namespace al |
| 20 |