1#pragma once
2
3#include <basis/seadTypes.h>
4
5namespace al {
6class ISceneObj;
7class SceneObjHolder;
8
9class IUseSceneObjHolder {
10public:
11 virtual SceneObjHolder* getSceneObjHolder() const = 0;
12
13private:
14 static const char* sSceneObjName;
15};
16
17ISceneObj* createSceneObj(const IUseSceneObjHolder* objHolder, s32 type);
18
19} // namespace al
20