| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadMatrix.h> |
| 5 | |
| 6 | namespace al { |
| 7 | class Projection; |
| 8 | |
| 9 | struct SeDirectorInitInfo { |
| 10 | s32 maxRequests = -1; |
| 11 | s32 playerCount = -1; |
| 12 | s32 listenerCount = 1; |
| 13 | const char* defaultListenerName = "注視点" ; |
| 14 | const char* defaultStageEffectName = nullptr; |
| 15 | bool useMeInfo = true; |
| 16 | bool useLoopSequencer = false; |
| 17 | s32* field_28 = nullptr; |
| 18 | s32 field_30 = -1; |
| 19 | const sead::Vector3f* cameraPos = nullptr; |
| 20 | const sead::Matrix34f* cameraMatrix = nullptr; |
| 21 | const Projection* cameraProjection = nullptr; |
| 22 | const sead::Vector3f* cameraAt = nullptr; |
| 23 | void* field_58 = nullptr; |
| 24 | f32 interiorSize = -1.0f; |
| 25 | f32 pitchModifier = 1.0f; |
| 26 | }; |
| 27 | } // namespace al |
| 28 | |