1#pragma once
2
3namespace al {
4class SceneCreator;
5
6class IUseSceneCreator {
7public:
8 virtual ~IUseSceneCreator();
9
10 virtual void setSceneCreator(SceneCreator* creator) = 0;
11 virtual SceneCreator* getSceneCreator() const = 0;
12};
13} // namespace al
14