| 1 | #include "Library/Stage/StageResourceKeeper.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Stage/StageResourceList.h" |
| 4 | |
| 5 | namespace al { |
| 6 | |
| 7 | StageResourceKeeper::StageResourceKeeper() = default; |
| 8 | |
| 9 | void StageResourceKeeper::initAndLoadResource(const char* stageName, s32 scenarioNo) { |
| 10 | mStageName = stageName; |
| 11 | mScenarioNo = scenarioNo; |
| 12 | mResourceList = new StageResourceList*[3]; |
| 13 | mResourceList[0] = new StageResourceList(stageName, scenarioNo, "Map"); |
| 14 | mResourceList[1] = new StageResourceList(stageName, scenarioNo, "Design"); |
| 15 | mResourceList[2] = new StageResourceList(stageName, scenarioNo, "Sound"); |
| 16 | } |
| 17 | |
| 18 | } // namespace al |
| 19 |