1#include "Library/Stage/StageResourceKeeper.h"
2
3#include "Library/Stage/StageResourceList.h"
4
5namespace al {
6
7StageResourceKeeper::StageResourceKeeper() = default;
8
9void StageResourceKeeper::initAndLoadResource(const char* stageName, s32 scenarioNo) {
10 mStageName = stageName;
11 mScenarioNo = scenarioNo;
12 mResourceList = new StageResourceList*[3];
13 mResourceList[0] = new StageResourceList(stageName, scenarioNo, "Map");
14 mResourceList[1] = new StageResourceList(stageName, scenarioNo, "Design");
15 mResourceList[2] = new StageResourceList(stageName, scenarioNo, "Sound");
16}
17
18} // namespace al
19