1#include "Library/Stage/StageResourceUtil.h"
2
3namespace al {
4
5void makeStageDataArchivePath(sead::BufferedSafeString* archivePath, const char* stageName,
6 const char* resourceType) {
7 archivePath->format(formatStr: "StageData/%s%s", stageName, resourceType);
8}
9
10} // namespace al
11